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Introduction to Object-Oriented Analysis and Design with UML using Java

This OOAD with UML training teaches learners proven, real-world techniques to address the biggest challenge in software development: delivering quality systems that meet requirements – on time and...

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Course Code JAV-200
Duration 4 days
Available Formats Classroom

This OOAD with UML training teaches learners proven, real-world techniques to address the biggest challenge in software development: delivering quality systems that meet requirements – on time and within budget. This hands-on course focuses on practical skills, giving learners the knowledge and confidence to design well-structured software systems.

Skills Gained

  • Define object-oriented programming and its role in software development
  • Utilize UML diagrams to model software systems
  • Compare iterative and agile software development processes
  • Analyze use cases to capture system requirements
  • Design and implement class diagrams using design patterns
  • Evaluate and select appropriate design patterns for specific problems
  • Explain the role of frameworks and tiers in software architecture

Prerequisites

Some programming experience is required.

Course Details

Training Materials

All attendees receive comprehensive courseware covering all topics in the course.

Software Requirements

  • Windows, macOS, or Linux with at least 8GB RAM
  • A recent JDK version installed
  • The Java tool the students are likely to use after the class (Eclipse or IntelliJ IDEA)
  • Microsoft Access, SQL Server, or another relational database accessible via JDBC or ODBC

Outline

  • Introduction to OOAD
    • Intro: Fields of Study
    • Object Orientation Overview
    • Object-Oriented Concepts
    • Stating the Case for Object Orientation
  • Unified Modeling Language (UML)
    • Unified Modeling Language Defined
    • Static Diagrams: Use Case, Class, Package, Component, Deployment
    • Dynamic Diagrams: Collaboration, Sequence, State Chart, Activity
  • The Software Development Process
    • Software Development Process Overview
    • Iterative Processes
    • Agile Processes
    • Unified Software Development Process
      • Phases
      • Iterations
      • Disciplines (Workflows)
      • Models
      • Use Case Driven, Architecture Centric, Iterative and Incremental
  • The Inception Phase
    • Initial Planning
    • Business Modeling
    • Requirements Overview
  • Introduction to Use Cases
    • Overview
    • Actors
    • Use Case Details
    • Create Initial Use Case Model
  • Additional Modeling
    • Domain Modeling
    • Discovering Your Types
    • Technology Modeling
    • Non-functional Requirements
  • Elaboration Phase
    • Initial Planning
    • Detailing Use Cases
    • Elaborating Use Cases
    • Refining Analysis Model
    • Architectural Use Cases, Detailing Use Cases, Elaborating Use Cases, Identify Analysis Classes
  • Elaboration - Design
    • Dynamic Modeling
    • Frameworks and Tiers
    • OO Design Principles
    • Collaboration Modeling Object Refinement
  • Introduction to Design Patterns
    • Introduction
    • Exploring a Simple Pattern - Iterator
    • Design Pattern Background
    • Examining Collection Traversal, Examining the Iterator Pattern
  • Design Patterns: A More Formal Approach
    • The Gang of Four Description
    • The GOF Patterns
    • Discussing the GOF Patterns
  • Moving Deeper Into Patterns
    • Factory Method Pattern
    • Strategy Pattern
    • Decorator Pattern
    • Template Method Pattern
    • Using Factory Method, Using Strategy, Considering Decorator
  • Conclusion